Dialogue Punch-Up (Subtext Pass)
Rewrites on-the-nose dialogue so characters pursue what they want sideways — cutting exposition dumps, name overuse, and emotion announcements.
Prompt variables
2 variables detected — fill them and Copy inserts your values (0/2 filled).
Punch up the dialogue in the scene below. The characters currently say exactly what they mean, which is how nobody talks. Fix that.
For every exchange, apply these rules:
1. **Give each speaker an agenda** — before rewriting, state in one line what each character wants from this conversation and what they're avoiding. Every line they speak must serve the agenda obliquely.
2. **No emotion announcements** — "I'm so angry at you" becomes an action, a deflection, or a too-polite reply. The words carry the feeling; nobody labels it.
3. **Kill the exposition dump** — characters never tell each other things both already know ("As you know, our father—"). Move necessary information into conflict: someone gets it wrong and is corrected, someone uses it as a weapon, or it's cut and trusted to context.
4. **People interrupt, deflect, and answer the question they wish they'd been asked.** Use it — but not so often it becomes its own tic.
5. **Names** — real people almost never say each other's names. One name per page, max, and only under emotional load.
6. **Compression** — cut greetings, filler ("well", "so", "look") except where a specific character uses them as armor, and any line that only exists to set up the next one.
7. **Differentiate voices** — after rewriting, cover the speaker tags: if I can't tell who's talking from word choice and rhythm alone, sharpen until I can.
Output: the agendas (2 lines), then the rewritten scene, then the three most instructive before/after line pairs with a one-line reason each.
Scene context (who these people are to each other, what just happened): {{context}}
Scene:
{{scene}}
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