Isometric 3D Game Asset Style

Consistent isometric game-asset renders — clay-soft shading, single-object focus, clean alpha-friendly background — reusable across a whole asset set.

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isometric 3D render of {{object}}, stylized low-poly with soft clay shading, single centered object, 45-degree isometric camera angle, warm pastel color palette with {{accent_color}} accents, soft ambient occlusion, subtle rim light, clean solid light-gray background, game asset style, no text, no watermark --ar 1:1 --v 7 Consistency tricks for building a full asset set: - Keep every parameter and style word identical across generations; change ONLY {{object}} and {{accent_color}}. Style drift between assets ruins a game's coherence faster than any single bad asset. - Use --seed with a fixed value for even tighter set consistency, accepting slightly less variety. - Objects render best described with 2–3 physical details: "a wooden alchemist cabinet with glowing potion bottles and brass fittings" beats "a cabinet". - The light-gray background lifts cleanly for alpha masking; avoid white (blows out rim light) and dark colors (AO disappears). - For characters instead of props, add "T-pose, full body in frame" and switch to --ar 2:3.
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