Paper Cut-Out Diorama Animation
A layered paper-craft world in motion: parallax between hand-cut layers, visible paper texture, and movement that respects how paper actually bends.
Prompt variables
5 variables detected — fill them and Copy inserts your values (0/5 filled).
Paper cut-out animation of {{scene}}, built as a handcrafted diorama of 4–5 distinct layered paper planes: {{foreground_layer}} closest to camera, {{midground_layers}}, and a {{background_layer}} furthest back. Every element visibly cut from textured colored card — slightly rough edges, tiny shadows where each layer lifts off the one behind it. Palette: {{palette}} construction paper tones. Movement: characters and objects animate the way paper puppets do — pieces pivoting at a single joint, flat elements sliding along their plane, gentle bobbing rather than organic motion. Camera: slow lateral tracking shot, making the layers slide past each other at different speeds with clear parallax depth. Lighting: soft warm light from the upper left, casting real drop shadows between the paper layers. Storybook charm, handmade imperfection, everything slightly asymmetric as if cut with scissors.
Style notes:
- The inter-layer shadows are the entire illusion — they prove the diorama has physical depth. If output looks like a flat cartoon, lead with "physical paper diorama photographed with a real camera".
- Paper motion grammar: pivot at ONE joint, slide, bob. Ask for a character to "run naturally" and the paper spell breaks instantly; ask for it to "scoot along in little hops, legs swinging from a single pivot" and it's charming.
- Lateral camera movement is what shows off the parallax; push-ins waste the layered construction.
- Name 4–5 layers explicitly, front to back — the model needs the depth recipe spelled out.
- Works on Runway Gen-4 (from a styleframe still) and Sora 2 (text-to-video with this full description).
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