Dialogue Scene with Camera Direction (Sora 2)
Directs a two-person dialogue scene in Sora 2 like a shot list: blocking, coverage, lens choice, and synced dialogue — written the way a DP would brief it.
Prompt variables
13 variables detected — fill them and Copy inserts your values (0/13 filled).
Interior, {{location}}, {{time_of_day}}. Two characters: {{character_a_description}} and {{character_b_description}}. They are mid-conversation about {{topic_or_conflict}} — the mood is {{mood}}.
Shot: medium two-shot from a slight low angle, 35mm lens feel, characters positioned at left and right thirds facing each other across {{prop_between_them}}. Shallow focus holds both faces; background falls into soft bokeh. Lighting: {{key_light_source}} motivates a warm key from one side, cool ambient fill; light catches in their eyes.
Action & dialogue (synced): {{character_a_name}} says "{{line_a}}" — a beat, {{character_b_name}} looks down at {{prop_between_them}}, then replies "{{line_b}}". As the line lands, slow push-in toward {{character_b_name}}'s face, ending in a loose close-up. Ambient sound: {{ambient_sound}}, dialogue clear and present, no score.
Sora 2 directing notes:
- Keep dialogue to 1–2 short lines per character per shot; longer exchanges drift out of lip sync — shoot coverage (separate close-up generations per speaker) and cut like an editor.
- The "beat" and the look-down give the model performance anchors between lines; scenes without physical business produce waxwork actors.
- Name a concrete prop between the characters — hands need something to do, and it anchors spatial continuity across your coverage shots.
- One camera instruction per shot (here: the push-in). State the START and END framing explicitly; Sora respects framing goals better than move verbs alone.
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