Trailer Sound Design Toolkit (Risers, Braams, Impacts)

Builds a reusable kit of trailer sound-design elements — risers, braams, impacts, whooshes — one element type per generation, described by shape rather than melody.

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Generate each element as its own run (style field prompts below). These are sound DESIGN, not music: describe energy shapes, not melodies. Riser: cinematic riser sound effect, instrumental sound design, a single continuous rising sweep over {{riser_length}} seconds from low rumble to piercing high shimmer, accelerating intensity, white-noise layer blooming underneath, pitch and tension climbing the whole time, ends abruptly at the peak with nothing after, no melody, no drums, no chord changes Braam: massive cinematic braam, one single sustained brass-and-sub-bass blast, enormous and distorted at the edges, {{braam_character}} (metallic / organic / synthetic), slow natural decay with a long dark reverb tail, one note only, no rhythm, no melody Impact + tail: cinematic impact sound, one huge low-end hit like a colossal door slamming in a canyon, sharp transient then a long decaying sub rumble and airy debris shimmer, single event, silence before and after Whoosh: transition whoosh sound effect, air and texture rushing past the listener from left to right, half a second of approach then a fast pass and quick decay, no tonal content, no music Kit-building notes: - One element per generation is the discipline: ask for "risers and impacts" together and you get a musical piece using both, which is useless for editing. - The words doing the heavy lifting are the SHAPE words: "continuous rising", "single sustained blast", "sharp transient then long decay". Audio models follow energy contours well when you stop describing music. - "Ends abruptly at the peak" on risers is essential — the silence after the peak is where your picture cut lands; a riser that resolves musically is a broken riser. - Say "no melody, no drums, no chord changes" every single time. Music-trained models drift toward musicality the instant you relax. - Generate 3–4 takes per element and keep the whole set: trailer editing burns through variations, and matching-family elements (same run settings) cut together cleanly.
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